# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your Archipelago options are valid at this site:
#        https://archipelago.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default Final Fantasy VII Template

game: Final Fantasy VII
requires:
  version: 0.6.7 # Version of Archipelago required for this yaml to work as expected.
  game:
    Final Fantasy VII: 0.1.0 # Version of the world required for this yaml to work as expected.

Final Fantasy VII:
  ################
  # Game Options #
  ################
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-99: 0 # random value between 0 and 99
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  ###############
  # Randomizers #
  ###############
  randomize_field_items:
    # Randomize items found in the field (treasure chests, pickups, materia).
    'false': 0
    'true': 50

  field_items_mode:
    # Controls how field items are randomized.
    # 
    # shuffle: Items are shuffled among the original locations (same pool, different spots).
    # replace: Items are replaced with a completely random selection.
    # 
    # (Note: "random" cannot be used as a Choice value name in Archipelago — it is
    # reserved for the meta "pick a random setting" keyword — so this mode is named
    # "replace". The exported value is unchanged: shuffle=0, replace=1.)
    shuffle: 50
    replace: 0

  field_items_keep_type:
    # When using Replace mode, keep the same item type (weapon stays weapon, etc.).
    'false': 50
    'true': 0

  randomize_shops:
    # Randomize shop inventories.
    'false': 50
    'true': 0

  randomize_starting_equipment:
    # Randomize starting equipment for each character (base Gold Saucer feature).
    'false': 0
    'true': 50

  starting_equipment_tier:
    # Tier of starting equipment when randomization is enabled (1-5, higher = better).
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 5
    3: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-5: 0 # random value between 1 and 5

  #########
  # World #
  #########
  free_roam:
    # Start the game on the world map at game moment 1603 (near-endgame state).
    # 
    # When enabled, the game begins with Cloud and party on the world map with
    # foot access to all continents. Vehicles (Tiny Bronco, Highwind, Submarine)
    # and Midgar re-entry (via Key to Sector 5) are locked until received as
    # Archipelago items. Location pool expands to include Kalm, Junon (lower and
    # upper), Gold Saucer area, and Corel in addition to Sector 5 Midgar maps.
    # 
    # Requires a compatible Gold Saucer .apff7 seed file with free_roam enabled
    # to patch the starting save slot.
    'false': 0
    'true': 50

  disable_gold_saucer:
    # Remove every Gold Saucer check from the pool (Free Roam only).
    # 
    # When enabled, no locations inside the Gold Saucer (Wonder Square, Battle
    # Square / Arena, Chocobo Square, Ghost Hotel, Speed Square, Event Square,
    # Gondola, the Keystone and Gold Ticket key items, etc.) are checks, and the
    # Gold Saucer shop slots are dropped. Useful if you'd rather not be required
    # to play the minigames. The Gold Ticket item still controls access to the
    # area for any logic that needs it.
    'false': 50
    'true': 0

  disable_fort_condor_checks:
    # Remove the Fort Condor check locations from the pool (Free Roam only).
    # 
    # When enabled, the Fort Condor minigame/battle rewards are not checks: the
    # Watch Room rewards, Phoenix, Super Ball, and the Fort Condor Huge Materia
    # location are all dropped. Useful if you'd rather not play the Fort Condor
    # tower-defense minigame. The Fort Condor SHOP is unaffected — its slots stay
    # in the pool. (The Huge Materia item itself still appears elsewhere in the
    # pool, so the goal is unaffected.)
    'false': 50
    'true': 0

  weapon_fight_checks:
    # Include the optional Weapon superbosses as check locations (Free Roam).
    # 
    # When on (default), defeating Ultimate, Ruby, and Emerald Weapon each award
    # an Archipelago check. When off, the Weapons are not checks — they can still
    # be fought, but no item is placed on them. Reaching each still requires the
    # relevant traversal (Ruby/Ultimate: open ocean; Emerald: Submarine).
    'false': 0
    'true': 50

  ############
  # Gameplay #
  ############
  exp_multiplier:
    # Multiply all battle EXP gained. 1 = normal.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 50
    1: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-50: 0 # random value between 1 and 50

  gil_multiplier:
    # Multiply all battle Gil gained. 1 = normal.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 50
    1: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-50: 0 # random value between 1 and 50

  ap_multiplier:
    # Multiply all battle AP (materia ability points) gained. 1 = normal.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 50
    1: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-50: 0 # random value between 1 and 50

  start_with_chocobo_lure:
    # Start with a Chocobo Lure materia in your inventory.
    # 
    # Chocobo Lure raises the chocobo encounter rate on chocobo tracks, making it
    # easier to find (and catch) chocobos early. When enabled you begin the game
    # with one Chocobo Lure already in your materia stock, in addition to any that
    # may appear in the item pool.
    'false': 50
    'true': 0

  ########
  # Goal #
  ########
  victory_condition:
    # Goal required to complete the seed.
    defeat_sephiroth: 50

  death_link:
    # When you die, everyone who enabled death link dies. Of course, the reverse is true too.
    'false': 50
    'true': 0

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with the specified amount of these items. Example: "Bomb: 1"
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
